Archive for ottobre 15th, 2009


Mac News Briefs: Business Card Composer 5 adds map integration (No Comments)
Google Maps integration in the latest version of the business card creation tool lets users include a map and directions on their business cards. Also, Ambrosia Software updated Snapz Pro X and RecoSoft announced a version of its PDF2Office file conversion utility aimed at iWork users.

PhoneView: disponibile la nuova versione per il software di gestione iPhone tramite Mac (No Comments)


Importante aggiornamento per l’applicazione PhoneView, che ricordiamo consente di gestire i contenuti multimediali, gli SMS, contatti e altri contenuti dell’iPhone tramite Mac.

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Da poche ore è disponibile la nuova versione che implementa la segreteria visuale: è infatti possibile importare su Mac i messaggi ricevuti in segreteria ed accedervi in qualsiasi momento, anche ad iPhone scollegato.

Ricordiamo che PhoneView è disponibile qui al prezzo di 19,94$

Mi-Football iPod speaker: Sing in style after a match (No Comments)
Mi-Football has introduced a novel looking iPod speaker system shaped like a football (or, if you're on the other side of the Atlantic, a soccer ball).

DevTeam: “Sbloccheremo anche i nuovi iPhone 3GS” (No Comments)


Proprio ieri vi abbiamo parlato di nuovi iPhone 3GS che Apple sta spedendo in questi giorni e che montano un nuovo iBoot che avrebbe dovuto rendere impossibile il jailbreak. Ma il DevTeam ci rassicura…

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Eric McDonal, un membro del team, fa sapere che il nuovo iBoot montato sugli iPhone 3GS blocca sì l’exploit 24pwn, ma questo exploit serviva solo a far avviare l’iPhone dopo il jailbreak. Per ovviare al nuovo iBoot basterà collegare l’iPhone 3GS al computer per farlo avviare.

Si tratta comunque di una seccatura provvisoria, dato che McDonal ha assicurato che presto verrà trovato un nuovo expoit anche per l’avvio dei nuovi iPhone 3GS jailbroken.

Un’ottima notizia per tutti coloro che sono intenzionati ad acquistare l’iPhone…

[fonte]

L’in-app purchase anche per le applicazioni gratuite: finalmente abbiamo le demo! (No Comments)


Apple ha deciso di cambiare la politica relativa all’in-app purchase, che adesso può essere utilizzata anche dalle applicazioni gratuite.

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Ricordiamo che l’in-app purchase è un metodo consentito da Apple che permette agli sviluppatori di inserire upgrade e opzioni aggiuntive sulle loro applicazioni dietro pagamento di una certa somma di denaro. Fino ad oggi tale funzione era attivabile solo sulle applicazioni a pagamento, mentre ora può essere utilizzata anche per chi sceglie di rendere disponibile gratuitamente la propria applicazione.

Ecco la nota rilasciata da Apple:

In App Purchase può essere usata per le vostre applicazioni gratuite per vendere contenuti, abbonamenti e servizi digitali. Potete semplificare lo sviluppo creando una singola versione delle vostre applicazioni che usa In App Purchase per sbloccare funzionalità aggiuntive, eliminando la necessità di creare una versione Lite

Secondo Apple questa scelta dovrebbe aiutare anche a combattere la pirateria.

Cosa significa questo? In una parola demo. Apple vuole così mettere ordine all’interno dell’AppStore, con meno applicazioni (le lite) e la possibilità per gli sviluppatori di rendere disponibile un programma gratuitamente, con funzioni limitate, e consentire poi l’acquisto della “versione full” tramite in-app purchase.

Apple Now Allowing In-App Purchase in Free App Store Applications (No Comments)

##ICON_NAME## Apple has announced to developers that they are changing the in-app purchase feature of App Store applications. In the past, only paid applications could use the in-app purchase feature however, Apple is now allowing the feature to be implemented into free apps as well as paid apps.

I’m not sure what I think about this yet but, I do think it could help clean up the App Store a bit. Instead of developers creating a free lite version of their app, they could just make the application free with an in-app purchase to buy the full game thus eliminating the need for free lite versions of applications.

Below is Apple’s memo.

In App Purchase is being rapidly adopted by developers in their paid apps. Now you can use In App Purchase in your free apps to sell content, subscriptions, and digital services.

You can also simplify your development by creating a single version of your app that uses In App Purchase to unlock additional functionality, eliminating the need to create Lite versions of your app. Using In App Purchase in your app can also help combat some of the problems of software piracy by allowing you to verify In App Purchases.

Visit the App Store Resource Center for more details about how you can add In App Purchases to your free apps.

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Il sistema In App Purchase ora è disponibile anche per le applicazioni gratis (No Comments)


In App Purchase applicazioni gratis

Apple ha reso disponibile per le applicazioni gratuite dell’App Store il sistema In App Purchase. Questa tecnologia permette di scaricare parti del programma direttamente dall’applicazione, in forma di upgrade che conferisce maggiori funzioni o grafiche aggiuntive. Cosa comporta l’allargamento alle applicazioni gratuite?

Molto probabilmente la fine delle applicazioni in versione Lite. I programmatori potranno fornire una versione demo con componenti bloccate e spingere all’acquisto direttamente dalla demo per sbloccare le componenti aggiuntive. Staremo a vedere.

[via 9to5mac]

Articolo tratta da: Melamorsicata.it

Il sistema In App Purchase ora è disponibile anche per le applicazioni gratis

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Mail Act-On developer snaps up MiniMail plug-in (No Comments)
InDev Software has bought MiniMail, the popular plug-in from Olive Toast Software for OS X's built-in Mail client.

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Apple relents: in-app purchase for free apps allows demo-to-paid (No Comments)

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Big news coming down the pike today for App Store developers. Apple has finally relented on a sticking point in the developer agreement, allowing in-app purchases for free applications. Finally, developers can distribute a free trial version of their applications, unlocking features from directly within the app as users request them (and pay for them). Until now, developers had to deliver two applications, with two unique identities, and no simple way to share data from the trial to the full version. (Yes, you could have used servers and shared keychains, but that's burdensome and kind of pointless.)

What this news means is that developers can unify into a single application. One project to maintain and support, one place to consolidate reviews, one application sandbox for a single set of application data. Earlier today, Mike S. mentioned Gas Cubby and Gas Cubby Lite -- now there could be only one version of the app, with an 'upsell' inside to go from the light to full feature set.

Expect to see these free-to-paid apps hit the store within the next few weeks. Apple will likely be deluged with new apps to review based on this news. Visit the App Store Resource Center for more details and check your e-mail account for the developer news that went out to all iPhone devs today.

Q&A: Readers ask: "How will this affect the no reviews situation for free apps." Good question. Apple is going to need to sort that out. Since in-app purchases are registered to an iTunes account and associated with an application, it shouldn't take much work to limit reviews to those who have purchased something in a free app. We'll have to watch for this to happen because as things stand now, if you download an app, you get to rate it and developers know that free apps are thoughtless review magnets.

"How will you deliver binaries?" All the functionality must already be built into the app. StoreKit allows you to unlock those features when users pay a fee. You can download data or extend a web based service but you can't download additional executable binary components.

"Will I have to buy this twice for myself and other members of my family?"
No, not if you both sync to the same iTunes account. It works the same as with applications. One app that has bought an upgrade extends to all apps for that same account. Each time your app launches, developers will check with App Store and restore any purchases that have already been made. So if you buy your upgrade on an iPhone, that upgrade will propagate to your iPod touch when it checks in.

"Will this help in anti-piracy measures?" Definitely. StoreKit allows developers to validate receipts, ensuring that unlock codes are only sent to paying customers. Add a hash-check algorithm for the current device and developers have better control over who gets to use their applications.

"What about promo codes?" I think Apple has learned its lesson about free apps/promo codes. I'm betting that they've already thought about a way to distribute in-app purchases via promo codes.

"What about people who have already bought apps?" Admittedly, this news is currently best suited for new products than existing ones. Devs who have built in shared keychains already have a slight leg up but for the time being you'll likely want to at least consider a new product that leverages this ability rather than trying to retrofit.

As for people who have already bought a paid version whom you want to support while migrating to a free demo/in-app purchase model, you're likely going to encounter trouble until Apple irons out its policies and its solutions. Again, I expect Apple to provide some sort of solution shortly.

And why all this trust in Apple? Any move that benefits developers ends up benefiting Apple in the end. This was a smart move on Apple's part, it's a good move for users, and for developers too. And it still has a long way to play out so keep watching for Apple's next steps.

"Who are the biggest winners here?" It's the people who have been putting out free and ad-support apps. They now have a way to turn off those ads and to solicit donations. In-app purchase doesn't have to be about buying and unlocking features. It provides a real solution for free apps to monetize, and for Apple to transform a huge part of their store into a paying model.

"Can free app devs charge an in-app purchase for nothing (i.e. donation)? Can the user repeat purchases or pick the amount?" Apple provides several kinds of purchase types and those purchases can be applied in multiples. For example, you can buy 5 hit point boosters or make 5 donations of $1. So yes, that model does work for donations.

"Can devs now charge for updates?" Not unless those new features are added as unlockable items. Again, this is something that Apple will likely address given the great demand for exactly that. Expect to see new App Store terms of service should that happen because the current one uses a "buy once, use and upgrade forever" model.

"What kinds of limitations should I think about?" TUAW reader Scott Kveton suggest the following in the comments for this post. He writes, "The key is keeping the app under 10 MB so it can be downloaded without wi-fi. A lot of developers can just 'unlock' functionality but when you get into actually delivery potentially large(ish) content to the device that's not possible. It also opens up the possibility to make the apps that much smaller on initial 'purchase' and then download content on the fly."

TUAWApple relents: in-app purchase for free apps allows demo-to-paid originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 15 Oct 2009 17:15:00 EST. Please see our terms for use of feeds.

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