Filed under: Gaming, App Store
StoneLoops! of Jurassica is one of those iPhone gems that everyone needed to try. It was a beautiful port of an existing desktop game and one of the cases where the iPhone version blew its desktop sibling out of the water regarding graphics and playability.
That's why, with a genuine cry of dismay, I read the
very sad news from Maciej Biedrzycki, co-founder of
Codeminion Development Studios, that StoneLoops! was pulled from the App Store today thanks to complaints from
MumboJumbo, creators of rival game
Luxor. Charges levied against Codeminion include copyright infringement, "confusing customers," stealing the look and feel of Luxor and their source code.
One of the most ironic facts? Codeminion offered StoneLoops! to MumboJumbo initially. The company declined to pick up the game and did not cite any sort of copyright infringement then.
In addition, the original StoneLoops! desktop game was released three years after the first Luxor game to little fanfare. However, when it came to the iPhone port, StoneLoops! was several months ahead of Luxor. It was enjoying immense popularity when Luxor finally debuted in the App Store
in late August. It was only then that MumboJumbo launched its complaint against Codeminion.
Yes, both StoneLoops! and Luxor have similar formats, bonuses and goals, but so does
Zuma from
PopCap Games. One imagines what would happen to time-management games if
PlayFirst decided to go after every
Diner Dash clone, for example. There is room for both games on the App Store, and I hope Apple reconsiders its decision. If not, PopCap better gear up for a battle against MumboJumbo should it decide to
port Zuma to the iPhone.
Thanks for the tip, dubbs!
[Via
AppAdvice]
TUAWStoneLoops! pulled from App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 23 Oct 2009 16:00:00 EST. Please see our terms for use of feeds.
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