Archive for marzo 10th, 2010


GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka (No Comments)

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We stopped by the Capcom Fight Club party here at GDC 2010 last night, and in addition to playing the new game, we also got to talk to producer Takeshi Tazuka. Actually, we got to talk to his translator -- Tazuka only speaks Japanese, and I only speak English, so the interview was done with a middleman in between.

But even with the language barrier, we did get some good chat in about the new game, Capcom's future plans for the iPhone, and what Tazuka thinks about making a game like this for the iPad. Read on for more.


Thank you for speaking with us, I appreciate it. So, a fighting game on the iPhone -- how did you approach that?


I used to create arcade games, and the equipment is kind of similar to the iPhone.

It's similar? But there's no buttons on it.

It is different. The device is completely different. But the behavior for game users is very similar. When you go to game centers, you want to jump in and play a game spontaneously. And the iPhone is the same thing -- it's like an arcade experience.

What did you think of developing games on the iPhone as a platform? Was it easy, hard?

It's really interesting as a platform because people that play games on the iPhone usually don't have a game console at home. I am interested to see how people react to playing video games on their handheld, not on a full console. It's very interesting. Music fans, and other application fans, they play video games on the iPhone. It's very interesting to see those people playing the games on the iPhone.

Are there other iPhone games that you like?

[Laughs] Except Capcom games?

Right, besides Capcom games of course.

I really like Homerun Battle 3D, it's by this company called Com2us. [Pulls out his iPhone and shows us the Japanese version.]

Have you looked at the iPad at all? Are you interested in developing a game like Street Fighter for the iPad?

I'm very interested.

What would be different than the iPhone game?

The iPad is obviously heavier, so the user experience would be very different. [Motions with thumbs, has trouble holding a bigger device the same way.] Different than using iPhone.

On this game, how did you work on developing the interface to make it easier to use?


There's actually a mode called dojo mode, it's a tutorial or training mode, where you can learn how to improve your technique, brush up your technique, and learn to fight against really hardcore players as well. It doesn't only teach you how to play, it teaches you how to do super combos, hadoken, and how Ryu fights against Ryu, how Guile fights against Ryu. It's learning, dojo style. With this game, the major segment that we're targeting is late 30s. Those people who used to play Street Fighter II big time. So that's why it's a little easier for those people to pick up and play.

Was there anything that you wanted to do that you couldn't do because of the smaller platform?

Because of the memory capacity, we couldn't implement any more than eight characters total. We would have liked to put more characters in there, but the memory is limited.

A lot of people wouldn't have expected Street Fighter to become an iPhone game. Are there any other Capcom games that you'd like to put on the iPhone that people might not expect?

We have a lot of plans. But we can't tell you anything right now. We will try our best to do more than you expect.

Great, we're excited. Thank you.

Thank you very much.

TUAWGDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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Brizzly gobbles up iPhone Twitter client Birdfeed (No Comments)
Birdfeed, the "very nice twitter client for your iPhone and iPod Touch," has been purchased and replaced with Brizzly by Thing Labs.

iPig, nuovo update su AppStore (No Comments)

iPig (AppStore – 0,79€), applicazione per iPhone utile per il monitoraggio delle spese superflue, arriva alla versione 1.10

Finalmente è stato aggiunto il supporto alle banconote e il grafico di andamento alle spese, rendendo questa applicazione ancora più completa.

Qui trovate la recensione completa.



DSstyles announces Cubical Series Swarovski Crystal iPhone Case (No Comments)
DSstyles today announced a new series of Swarovski Crystallized iPhone Case, the Cubical Series. Each Case featuring with the excellent combination of flat back round and flat back square Swarovski crystals. The series combines these crystals to bring new visual effect. These New Swarovski Crystallized iPhone Cases will definitely be the trend for 2010 for any Swarvoski Crystallized Cases.
iSchool Initiative launches its new Mobile Learning Community (No Comments)
iSchool Initiative is pleased to announce the launch and initial funding of its new community. The iSchool Community provides collaborative discussions among students, educators, schools, and app developers to help them incorporate technology into classrooms and schools world-wide. With the community's focus on providing the best technology solutions, the iSchool Team uses and shares only top-of-the-line apps with its members, as well as develops its own custom education mobile apps.
Slide To Play Releases GameFinder 1.0.1 iPhone App (No Comments)
California based Slide To Play today releases GameFinder 1.0.1, a free app now available on the App Store. GameFinder is designed to help iPhone and iPod touch owners find their new favorite games in a variety of ways. Gamers can check out games that were recently reviewed on Slide To Play, explore games by genre, or browse through exclusively programmed lists, such as STP Games of the Month, zombie-themed games, or great games under a dollar and more.
SiteGrinder 3 New Web Development Platform for Photoshop (No Comments)
Colorado based Media Lab Inc. today announces SiteGrinder 3, its powerful, next generation Photoshop web site development platform. In addition to over 300 new features, Media Lab SiteGrinder 3 supports two new optional add-ons, Commerce and Control. Graphic designers, photographers, artists or anyone can easily transform their Photoshop designs into CSS and XHTML standards-compliant websites without writing a single line of code.
MacHeist nano bundle adds Tweetie for final day (No Comments)

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The ever-popular MacHeist bundle, offering eight Mac apps for $20 total, closes out at midnight Pacific Time tonight. If you've been on the fence so far about whether or not to buy in this year, two bits of news may push you over the brink.

First, all the initial applications have been unlocked; both Tales of Monkey Island and RapidWeaver are fully present and accounted for. Second, there's been a last-minute addition to the roster; Tweetie for Mac (normally $20 on its own) is now part of the bundle.

If you're Macheisting this year, let us know what you think of the app selection; if not, share your reasons why. (We will accept "I'm saving up for tickets to Tron Legacy" as a valid reason.)

TUAWMacHeist nano bundle adds Tweetie for final day originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 15:30:00 EST. Please see our terms for use of feeds.

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Bike directions added to Google Maps (No Comments)
Google has added bicycle directions for Google Maps making it easier for cyclists to plan routes in 150 U.S. cities including Boston, Chicago, Los Angeles, New York, San Francisco, Portland and Washington, DC.

RemoteX: remote control per il tuo iPhone (No Comments)
RemoteX è un’applicazione per iPhone che funge da remote control, con cui è possibile controllare alcuni programmi sul vostro PC tramite la rete wireless.
Scheda AppStore:
Se il vostro iPhone è connesso allo stesso router del PC, grazie a RemoteX, avete la possibilità di gestire fino a 12 programmi del vostro computer tramite melafonino.
Vediamo quali sono i programmi supportati:
  • MediaPlayer;
  • KMPlayer;
  • Pot Player;
  • XBMC;
  • PPT (Power Point 2003/2007);
  • WinAmp;
  • ComPlayer;
  • MPC-HC;
  • AIMP2;
  • WMC;
  • iTunes;
  • VLC.
Di seguito i requisiti necessari per il PC:
  • RemoteX server installato sul vostro Computer, scaricabile dal seguente link: peepleware.com;
  • RemoteX server funziona su MS Windows XP/2003/Vista/2008/7 32bit o 64bit(x64);
  • RemoteX server e RemoteX applicazione usano la porta TCP/UDP 3206.
La versione a pagamento è disponibile al prezzo di 0,79 Euro, scontata de 70%, e potete scaricarlo dal seguente link: itunes.apple.com.